SANA MAQSOOD | HCI RESEARCHER AND PRACTITIONER
  • About
  • Portfolio
    • The JOs
    • Teacher research
    • eAccount system
    • Bend Passwords
    • Cybersecurity mini-games
    • Interactive comic
    • Interactive data visualization
    • Exploratory games
  • Talks and articles
  • Teaching
  • Service
  • Contact

Publications

Journal (fully refereed)​
  1. Sana Maqsood, Sonia Chiasson, Audrey Girouard. Bend Passwords: Using Gestures to Authenticate on Flexible Devices. Personal and Ubiquitous Computing, Springer, 2016.
Conference (fully refereed)​
  1. Sana Maqsood and Sonia Chiasson. “They think it’s totally fine to talk to somebody on the internet they don’t know”: Teachers’ Perceptions and Mitigation Strategies of Tweens’ Online Risks. In SIGCHI Conference on Human factors in Computing Systems (CHI), 2021.
  2. Khadija Baig, Elisa Kazan, Kalpana Hundlani, Sana Maqsood, Sonia Chiasson. Replication: Effects of Media on the Mental Models of Technical Users. In USENIX Symposium on Usable Security and Privacy (SOUPS), 2021.
  3. Daniela Napoli, Khadija Baig, Sana Maqsood, Sonia Chiasson. “I'm Literally Just Hoping This Will Work”: Obstacles Blocking the Online Security and Privacy of Users with Visual Disabilities. In USENIX Symposium on Usable Security and Privacy (SOUPS), 2021.
  4. Michael Lutaaya, Hala Assal, Khadija Baig, Sana Maqsood and Sonia Chiasson. “Lose Your Phone, Lose Your Identity”: Exploring Users’ Perceptions and Expectations of a Digital Identity Service. In Workshop on Usable Security and Privacy (USEC), 2021.
  5. Sana Maqsood, Christine Mekhail, and Sonia Chiasson. A Day in the Life of JOs: A Web based Game to Increase Children’s Digital Literacy. In Interaction Design and Children (IDC), 2018.
Extended abstracts (peer-reviewed, published)
  1. Michael Lutaaya, Khadija Baig, Sana Maqsood, and Sonia Chiasson. “I’m Not a Millionaire”: How Users’ Online Behaviours and Offline Behaviours Impact Their Privacy. In SIGCHI Conference on Human Factors in Computing Systems Late Breaking Work (CHI LBW). ACM, 2021.
  2. Sumbal Maqsood, Sana Maqsood, Robert Biddle, and Sonia Chiasson. An Exploratory Study of Children’s Online Password Behaviours. In Interaction Design and Children (IDC) Extended Abstracts, pages 539-544, 2018.
  3. Sana Maqsood. Evaluation of a Persuasive Digital Literacy Game for Children. In SIGCHI Conference on Human factors in Computing Systems (CHI), pages 1-6, 2018.
  4. Sana Maqsood. Shoulder Surfing Susceptibility of Bend Passwords. In SIGCHI Conference on Human factors in Computing Systems (CHI) Extended Abstracts, pages 915-920, 2014.
  5. Sana Maqsood, Sonia Chiasson, and Audrey Girouard. A First Exploration of a Gesture Based Authentication Scheme for Flexible Displays. GRAND NCE Annual Conference, pages 1-4, 2014.
  6. Sana Maqsood, Sonia Chiasson, and Audrey Girouard. Passwords on flexible display devices. In SIGSAC Conference on Computer and Communications Security, pages 1469-1472, 2013.

Posters

  1. Sana Maqsood, Christine Mekhail, and Sonia Chiasson. A Day in the Life of Jos: A Web based Game to Increase Children’s Digital Literacy. SERENE-RISC Cybersecurity Workshop, 2018.
  2. Sana Maqsood, Christine Mekhail, Sonia Chiasson. A Day in the Life of the Jos - A Web-based Game to Increase Children’s Digital Literacy. NSERC Collaborative Learning of Usability Experiences (CLUE) Symposium, 2018.
  3. Sana Maqsood, Sonia Chiasson. A Day in the Life of the Jos - A Web-based Game to Increase Children’s Digital Literacy. Canadian Celebration of Women in Computing (CAN-CWIC), 2017.
  4. Sana Maqsood, Sonia Chiasson, and Audrey Girouard. Using Gestures to Authenticate on Flexible Devices. Canadian Celebration of Women in Computing (CAN-CWIC), 2016.
  5. Sana Maqsood, Sonia Chiasson, and Audrey Girouard. System Assigned Passwords on Flexible Display Devices. CRA-W Graduate Cohort Workshop, 2014.
  6. Sana Maqsood and Sonia Chiasson. Passwords on Flexible Display Devices. ISSNet Annual Workshop, 2013.
  7. Sana Maqsood, Sonia Chiasson. Passwords on Flexible Display Devices. CRA-W Graduate Cohort Workshop, 2013.
Best poster at CAN-CWIC
Best poster at SERENE-RISC

Media

  1. Grad Stories 2020: Carleton Post-doc Educates Children about Cybersecurity Article by Carleton University (2020)
  2. A Day in the Life of the Jos. Yukon Digital Literacy & Citizenship Blog for Teachers and Students (2019)
  3. New video game helps kids fight online dangers. Impact story by MITACS (2018)
  4. Grad Research: Educating Children About Cybersecurity. Article by Carleton University (2017)
  5. Profiled in NSERC’s Special Feature on Women in Computing at CAN-CWIC (2016)

Speaking engagements

  • Invited Talk: Intersection of research and practice: Using software-development processes to develop a real-world cybersecurity game for tweens with a non-academic partner. Consortium for Software Engineering Research (2021).
  • Invited Talk: User centered design for privacy. uXperience | Think Privacy - University of Waterloo (2020)
  • Invited Talk: Gaming digital literacy: Using procedural rhetoric to design a digital literacy game for preteens. NSERC Collaborative Learning of Usability Experiences (CLUE) (2020)
  • Invited Talk: A Day in the Life of the JOs - A Web-based Game to Increase Children’s Digital Literacy. CAPCHI Ottawa (2019)
  • Invited Talk: Iterative User-Centered Process to Design a Bilingual Web-based Game. Canadian Celebration of Women in Computing (CAN-CWIC) (2017)
  • Invited Talk: A Day in the Life of the JOs - A Web-based Game to Increase Children’s Digital Literacy. SERENE-RISC Workshop (2017)
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  • About
  • Portfolio
    • The JOs
    • Teacher research
    • eAccount system
    • Bend Passwords
    • Cybersecurity mini-games
    • Interactive comic
    • Interactive data visualization
    • Exploratory games
  • Talks and articles
  • Teaching
  • Service
  • Contact