Design and development of The JOs game
During this 3-year project, I led the design and development of a production-quality web-based digital literacy game (The JOs) for preteens, in collaboration with MediaSmarts (Canadian non-profit organization). The game has been deployed in over 300 Canadian elementary schools; an additional 35 school districts are currently previewing it for use within their respective schools.
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Understanding teachers' digital literacy practices
Redesign of an online government system
Design and development of Bend Passwords
In my Masters research, I used a user-centred design process to design, develop, and implement Bend Passwords, a novel authentication scheme for flexible displays. The scheme leverages the bend input modality of flexible displays, to create passwords consisting of a sequence of bend gestures performed on the flexible display.
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Design of cybersecurity mini-games
Design of an interactive comic
We designed an interactive comic to teach 11-13 year old children various cybersecurity topics. The comic was designed using the narrative, graphics, and scripts from The JOs. In the future, we plan on running a user study to compare the comic with The JOs in terms of their effectiveness as a learning tool for security and privacy education.
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Development of an interactive data visualization
I developed an exploratory interactive visualization to display amazon review data. The goal was to educate users about a mined dataset by allowing them to manipulate and explore various aspects of the dataset. The visualization displays information from a large mined dataset of Amazon product reviews (5.8 million reviews of 6.7 million products). It was created using established HCI and InfoVis principles, such as Glyphs, Gestalt, and Pre-attentive features.
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